Sam Cluskey
Game Designer
Who Am I?
I am a data-informed Game Designer specializing in core gameplay loops, systems depth, and player retention. Currently a Technical Designer at Electronic Arts working on the F1 franchise, I bridge the gap between creative execution and high-level strategy. I excel at managing multidisciplinary teams and using live-service KPI data to continuously pivot, optimize, and deepen gameplay mechanics to maximize player engagement.
Holding an MSc in Computer Game Development (Distinction) and a background in Electronic Engineering, I pair an analytical mindset with an entrepreneurial drive. Whether executing open-world concepts from ideation to delivery or handling strict licensing and stakeholder constraints, my focus is always on building highly engaging, scalable, and polished gameplay experiences.
Electronic Arts
Technical Game Designer
September 2024 - Present
F1 25
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AI design and balancing
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Technical level design
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Live service gameplay scenarios
F1 25: 2026 Season Pack
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AI design and balancing
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Technical level design
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Live service gameplay scenarios
F1 27
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AI design and balancing
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Technical Level Design
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New game mode design
Build A Rocket Boy
Content Designer
December 2022 - September 2024
Everywhere
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AI Design
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Single and Multiplayer Level Design
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Owner of Open World Encounters
Mindseye
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Race Design
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Multiplayer Level Design
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Open World Encounters Design
Escape
University MSc Project
February 2022 - May 2022
Escape Level Design
Escape Trailer
Escape Technical Design
Player Character Blueprint
Takedown Function
Animation Blueprint
AI Guard Behaviour Tree
Want to talk?
Want to discuss job opportunities? Reach out to me on my LinkedIn.