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Sam Cluskey

Game Designer

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Who Am I?

I am a data-informed Game Designer specializing in core gameplay loops, systems depth, and player retention. Currently a Technical Designer at Electronic Arts working on the F1 franchise, I bridge the gap between creative execution and high-level strategy. I excel at managing multidisciplinary teams and using live-service KPI data to continuously pivot, optimize, and deepen gameplay mechanics to maximize player engagement.

Holding an MSc in Computer Game Development (Distinction) and a background in Electronic Engineering, I pair an analytical mindset with an entrepreneurial drive. Whether executing open-world concepts from ideation to delivery or handling strict licensing and stakeholder constraints, my focus is always on building highly engaging, scalable, and polished gameplay experiences.

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Electronic Arts

Technical Game Designer

September 2024  -  Present 

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F1 25
  • AI design and balancing

  • Technical level design

  • Live service gameplay scenarios

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F1 25: 2026 Season Pack
  • AI design and balancing

  • Technical level design

  • Live service gameplay scenarios

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F1 27
  • AI design and balancing

  • Technical Level Design

  • New game mode design

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Build A Rocket Boy

Content Designer

December 2022  -  September 2024

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Everywhere
  • AI Design

  • Single and Multiplayer Level Design

  • Owner of Open World Encounters

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Mindseye
  • Race Design

  • Multiplayer Level Design

  • Open World Encounters Design

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Escape

University MSc Project

February 2022  -  May 2022

Escape Level Design

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Escape Trailer

Escape Technical Design

Player Character Blueprint

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Takedown Function

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Animation Blueprint

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AI Guard Behaviour Tree

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Want to talk?

Want to discuss job opportunities? Reach out to me on my LinkedIn.

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